MARKET INTRODUCTION
A rising number of smartphones and tablets are driving the growth of the mobile games market. Changing gamer preferences from PC and console games to mobile games is a growing demand for the mobile games market. The availability of free games for mobile is further accelerating the growth of the mobile games market. Growing inclination toward high-end gaming is also propelling the growth of the market.
MARKET DYNAMICS
The growing use of smartphones and tablets, coupled with the increasing penetration of games, are fueling the growth of the mobile games market. Increasing product development and product launches for mobiles is also a factor that triggers the growth of the mobile games market. An increasing number of tablets and smartphones provide easy access to the internet, thereby creating a vast opportunity for game developers in the mobile games market. The growing popularity of games on mobile is expected to drive the growth of the mobile games market.
MARKET SCOPE
The "Global Mobile Games Market Analysis To 2027" is a specialized and in-depth study of the mobile games industry with a special focus on the global market trend analysis. The report aims to provide an overview mobile games market with detailed market segmentation by device type, operating system, and geography. The global mobile games market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading mobile games market players and offers key trends and opportunities in the mobile games market.
MARKET SEGMENTATION
The global mobile games market is segmented on the basis of device type, operating system. On the basis of device type the market is segmented as smartphones, tablets. On the basis of operating system the market is segmented as android, iOS, windows.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global mobile games market based on various segments. It also provides market size and forecast estimates from year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The mobile games market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting mobile games market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the mobile games market in these regions.
MARKET PLAYERS
The reports cover key developments in the mobile games market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from mobile games market are anticipated to lucrative growth opportunities in the future with the rising demand for mobile games in the global market. Below mentioned is the list of few companies engaged in the mobile games market.
The report also includes the profiles of key mobile games companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
- Activision Blizzard, Inc.
- Electronic Arts Inc.
- Glu Mobile Inc.
- Nintendo Co., Ltd.
- Rovio Entertainment
- SoftBank Group Corp.
- Take-Two Interactive Software, Inc.
- Tencent Holdings Ltd.
- Ubisoft
- Zynga Inc.
TABLE OF CONTENTS
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. PUBLISHER RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
 1.3.1 Mobile Games Market - By Device Type
 1.3.2 Mobile Games Market - By Operating System
 1.3.3 Mobile Games Market - By Region
 1.3.3.1 By Country
 
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. MOBILE GAMES MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
 4.2.1 North America - Pest Analysis
 4.2.2 Europe - Pest Analysis
 4.2.3 Asia-Pacific - Pest Analysis
 4.2.4 Middle East and Africa - Pest Analysis
 4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS
5. MOBILE GAMES MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. MOBILE GAMES MARKET - GLOBAL MARKET ANALYSIS
6.1. MOBILE GAMES - GLOBAL MARKET OVERVIEW
6.2. MOBILE GAMES - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE
7. MOBILE GAMES MARKET - REVENUE AND FORECASTS TO 2027 - DEVICE TYPE
7.1. OVERVIEW
7.2. DEVICE TYPE MARKET FORECASTS AND ANALYSIS
7.3. SMARTPHONES
 7.3.1. Overview
 7.3.2. Smartphones Market Forecast and Analysis
7.4. TABLETS
 7.4.1. Overview
 7.4.2. Tablets Market Forecast and Analysis
8. MOBILE GAMES MARKET - REVENUE AND FORECASTS TO 2027 - OPERATING SYSTEM
8.1. OVERVIEW
8.2. OPERATING SYSTEM MARKET FORECASTS AND ANALYSIS
8.3. ANDROID
 8.3.1. Overview
 8.3.2. Android Market Forecast and Analysis
8.4. IOS
 8.4.1. Overview
 8.4.2. iOS Market Forecast and Analysis
8.5. WINDOWS
 8.5.1. Overview
 8.5.2. Windows Market Forecast and Analysis
 
9. MOBILE GAMES MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
 9.1.1 North America Mobile Games Market Overview
 9.1.2 North America Mobile Games Market Forecasts and Analysis
 9.1.3 North America Mobile Games Market Forecasts and Analysis - By Device Type
 9.1.4 North America Mobile Games Market Forecasts and Analysis - By Operating System
 9.1.5 North America Mobile Games Market Forecasts and Analysis - By Countries
 9.1.5.1 United States Mobile Games Market
 9.1.5.1.1 United States Mobile Games Market by Device Type
 9.1.5.1.2 United States Mobile Games Market by Operating System
 9.1.5.2 Canada Mobile Games Market
 9.1.5.2.1 Canada Mobile Games Market by Device Type
 9.1.5.2.2 Canada Mobile Games Market by Operating System
 9.1.5.3 Mexico Mobile Games Market
 9.1.5.3.1 Mexico Mobile Games Market by Device Type
 9.1.5.3.2 Mexico Mobile Games Market by Operating System
9.2. EUROPE
 9.2.1 Europe Mobile Games Market Overview
 9.2.2 Europe Mobile Games Market Forecasts and Analysis
 9.2.3 Europe Mobile Games Market Forecasts and Analysis - By Device Type
 9.2.4 Europe Mobile Games Market Forecasts and Analysis - By Operating System
 9.2.5 Europe Mobile Games Market Forecasts and Analysis - By Countries
 9.2.5.1 Germany Mobile Games Market
 9.2.5.1.1 Germany Mobile Games Market by Device Type
 9.2.5.1.2 Germany Mobile Games Market by Operating System
 9.2.5.2 France Mobile Games Market
 9.2.5.2.1 France Mobile Games Market by Device Type
 9.2.5.2.2 France Mobile Games Market by Operating System
 9.2.5.3 Italy Mobile Games Market
 9.2.5.3.1 Italy Mobile Games Market by Device Type
 9.2.5.3.2 Italy Mobile Games Market by Operating System
 9.2.5.4 United Kingdom Mobile Games Market
 9.2.5.4.1 United Kingdom Mobile Games Market by Device Type
 9.2.5.4.2 United Kingdom Mobile Games Market by Operating System
 9.2.5.5 Russia Mobile Games Market
 9.2.5.5.1 Russia Mobile Games Market by Device Type
 9.2.5.5.2 Russia Mobile Games Market by Operating System
 9.2.5.6 Rest of Europe Mobile Games Market
 9.2.5.6.1 Rest of Europe Mobile Games Market by Device Type
 9.2.5.6.2 Rest of Europe Mobile Games Market by Operating System
9.3. ASIA-PACIFIC
 9.3.1 Asia-Pacific Mobile Games Market Overview
 9.3.2 Asia-Pacific Mobile Games Market Forecasts and Analysis
 9.3.3 Asia-Pacific Mobile Games Market Forecasts and Analysis - By Device Type
 9.3.4 Asia-Pacific Mobile Games Market Forecasts and Analysis - By Operating System
 9.3.5 Asia-Pacific Mobile Games Market Forecasts and Analysis - By Countries
 9.3.5.1 Australia Mobile Games Market
 9.3.5.1.1 Australia Mobile Games Market by Device Type
 9.3.5.1.2 Australia Mobile Games Market by Operating System
 9.3.5.2 China Mobile Games Market
 9.3.5.2.1 China Mobile Games Market by Device Type
 9.3.5.2.2 China Mobile Games Market by Operating System
 9.3.5.3 India Mobile Games Market
 9.3.5.3.1 India Mobile Games Market by Device Type
 9.3.5.3.2 India Mobile Games Market by Operating System
 9.3.5.4 Japan Mobile Games Market
 9.3.5.4.1 Japan Mobile Games Market by Device Type
 9.3.5.4.2 Japan Mobile Games Market by Operating System
 9.3.5.5 South Korea Mobile Games Market
 9.3.5.5.1 South Korea Mobile Games Market by Device Type
 9.3.5.5.2 South Korea Mobile Games Market by Operating System
 9.3.5.6 Rest of Asia-Pacific Mobile Games Market
 9.3.5.6.1 Rest of Asia-Pacific Mobile Games Market by Device Type
 9.3.5.6.2 Rest of Asia-Pacific Mobile Games Market by Operating System
9.4. MIDDLE EAST AND AFRICA
 9.4.1 Middle East and Africa Mobile Games Market Overview
 9.4.2 Middle East and Africa Mobile Games Market Forecasts and Analysis
 9.4.3 Middle East and Africa Mobile Games Market Forecasts and Analysis - By Device Type
 9.4.4 Middle East and Africa Mobile Games Market Forecasts and Analysis - By Operating System
 9.4.5 Middle East and Africa Mobile Games Market Forecasts and Analysis - By Countries
 9.4.5.1 South Africa Mobile Games Market
 9.4.5.1.1 South Africa Mobile Games Market by Device Type
 9.4.5.1.2 South Africa Mobile Games Market by Operating System
 9.4.5.2 Saudi Arabia Mobile Games Market
 9.4.5.2.1 Saudi Arabia Mobile Games Market by Device Type
 9.4.5.2.2 Saudi Arabia Mobile Games Market by Operating System
 9.4.5.3 U.A.E Mobile Games Market
 9.4.5.3.1 U.A.E Mobile Games Market by Device Type
 9.4.5.3.2 U.A.E Mobile Games Market by Operating System
 9.4.5.4 Rest of Middle East and Africa Mobile Games Market
 9.4.5.4.1 Rest of Middle East and Africa Mobile Games Market by Device Type
 9.4.5.4.2 Rest of Middle East and Africa Mobile Games Market by Operating System
9.5. SOUTH AND CENTRAL AMERICA
 9.5.1 South and Central America Mobile Games Market Overview
 9.5.2 South and Central America Mobile Games Market Forecasts and Analysis
 9.5.3 South and Central America Mobile Games Market Forecasts and Analysis - By Device Type
 9.5.4 South and Central America Mobile Games Market Forecasts and Analysis - By Operating System
 9.5.5 South and Central America Mobile Games Market Forecasts and Analysis - By Countries
 9.5.5.1 Brazil Mobile Games Market
 9.5.5.1.1 Brazil Mobile Games Market by Device Type
 9.5.5.1.2 Brazil Mobile Games Market by Operating System
 9.5.5.2 Argentina Mobile Games Market
 9.5.5.2.1 Argentina Mobile Games Market by Device Type
 9.5.5.2.2 Argentina Mobile Games Market by Operating System
 9.5.5.3 Rest of South and Central America Mobile Games Market
 9.5.5.3.1 Rest of South and Central America Mobile Games Market by Device Type
 9.5.5.3.2 Rest of South and Central America Mobile Games Market by Operating System
 
10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
11. MOBILE GAMES MARKET, KEY COMPANY PROFILES
11.1. ACTIVISION BLIZZARD, INC.
 11.1.1. Key Facts
 11.1.2. Business Description
 11.1.3. Products and Services
 11.1.4. Financial Overview
 11.1.5. SWOT Analysis
 11.1.6. Key Developments
11.2. ELECTRONIC ARTS INC.
 11.2.1. Key Facts
 11.2.2. Business Description
 11.2.3. Products and Services
 11.2.4. Financial Overview
 11.2.5. SWOT Analysis
 11.2.6. Key Developments
11.3. GLU MOBILE INC.
 11.3.1. Key Facts
 11.3.2. Business Description
 11.3.3. Products and Services
 11.3.4. Financial Overview
 11.3.5. SWOT Analysis
 11.3.6. Key Developments
11.4. NINTENDO CO., LTD.
 11.4.1. Key Facts
 11.4.2. Business Description
 11.4.3. Products and Services
 11.4.4. Financial Overview
 11.4.5. SWOT Analysis
 11.4.6. Key Developments
11.5. ROVIO ENTERTAINMENT
 11.5.1. Key Facts
 11.5.2. Business Description
 11.5.3. Products and Services
 11.5.4. Financial Overview
 11.5.5. SWOT Analysis
 11.5.6. Key Developments
11.6. SOFTBANK GROUP CORP.
 11.6.1. Key Facts
 11.6.2. Business Description
 11.6.3. Products and Services
 11.6.4. Financial Overview
 11.6.5. SWOT Analysis
 11.6.6. Key Developments
11.7. TAKE-TWO INTERACTIVE SOFTWARE, INC.
 11.7.1. Key Facts
 11.7.2. Business Description
 11.7.3. Products and Services
 11.7.4. Financial Overview
 11.7.5. SWOT Analysis
 11.7.6. Key Developments
11.8. TENCENT HOLDINGS LTD.
 11.8.1. Key Facts
 11.8.2. Business Description
 11.8.3. Products and Services
 11.8.4. Financial Overview
 11.8.5. SWOT Analysis
 11.8.6. Key Developments
11.9. UBISOFT
 11.9.1. Key Facts
 11.9.2. Business Description
 11.9.3. Products and Services
 11.9.4. Financial Overview
 11.9.5. SWOT Analysis
 11.9.6. Key Developments
11.10. ZYNGA INC.
 11.10.1. Key Facts
 11.10.2. Business Description
 11.10.3. Products and Services
 11.10.4. Financial Overview
 11.10.5. SWOT Analysis
 11.10.6. Key Developments
 
12. APPENDIX
12.1. ABOUT PUBLISHER
12.2. GLOSSARY OF TERMS
LIST OF TABLES
LIST OF FIGURES
The List of Companies
1. Activision Blizzard, Inc.
2. Electronic Arts Inc.
3. Glu Mobile Inc.
4. Nintendo Co., Ltd.
5. Rovio Entertainment
6. SoftBank Group Corp.
7. Take-Two Interactive Software, Inc.
8. Tencent Holdings Ltd.
9. Ubisoft
10. Zynga Inc.