MARKET INTRODUCTION
A massive online role-playing multiplayer (MMORPG) game is a video game that combines aspects of a role-playing video game with a massively multiplayer online game. The rising craze of gamification among millennials has led to the creation of video gamers of a virtual world where they have to deal with a virtual economy, currency, business environment, and real-time scenarios. The game developers successfully keep players engaged in role-playing games with the help of gamification technology and also encourage them to stake more real money to receive the benefits or "boosters" over the games. This strategy has also made it easier for MMORPG game publishers and developers to generate more sales by retaining older players and attracting others to participate.
MARKET DYNAMICS
The increasing penetration of the internet is accentuating demand for MMORPG gaming around the world. Due to the global expansion of Chinese consumer electronics manufacturers offering affordable smartphones, tablets, gaming consoles, and local government investment in internet infrastructure, the growing number of people with access to the internet in developing economies like Asia Pacific countries has grown enormously in recent years. As per the GlobalWebIndex data, there are now more than 1 billion people worldwide interested in streaming the internet every month.
MARKET SCOPE
The "Global MMORPG Market Analysis To 2027" is a specialized and in-depth study of the technology, media and telecommunication industry with a special focus on the global market trend analysis. The MMORPG market report aims to provide an overview of the MMORPG market with detailed market segmentation by platform, revenue model, and geography. The global MMORPG market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading MMORPG market players and offers key trends and opportunities in the market.
MARKET SEGMENTATION
The global MMORPG market is segmented on the basis of platform, and revenue model. Based on platform, the MMORPG market is segmented into PC, mobile, and gaming console. On the basis of revenue model, the market is segmented into pay-to-play and free-to-play.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global MMORPG market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The MMORPG market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the MMORPG market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South& Central America after evaluating political, economic, social and technological factors affecting the MMORPG market in these regions.
MARKET PLAYERS
The reports cover key developments in the MMORPG market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from MMORPG market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the MMORPG market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the MMORPG market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.
- Activision Blizzard, Inc.
- Amazon.com, Inc.
- Bright Star Studios
- Electronic Arts Inc.
- Giant Network Group Co., Ltd.
- Jagex Ltd.
- NCSOFT Corporation
- NetEase, Inc.
- NEXON America Inc.
- Tencent
TABLE OF CONTENTS
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. PUBLISHERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
 1.3.1 MMORPG Market - By Platform
 1.3.2 MMORPG Market - By Revenue Model
 1.3.3 MMORPG Market - By Region
 1.3.3.1 By Country
 
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. MMORPG MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
 4.2.1 North America - Pest Analysis
 4.2.2 Europe - Pest Analysis
 4.2.3 Asia-Pacific - Pest Analysis
 4.2.4 Middle East and Africa - Pest Analysis
 4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS
5. MMORPG MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. MMORPG MARKET - GLOBAL MARKET ANALYSIS
6.1. MMORPG - GLOBAL MARKET OVERVIEW
6.2. MMORPG - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE
7. MMORPG MARKET - REVENUE AND FORECASTS TO 2027 ? PLATFORM
7.1. OVERVIEW
7.2. PLATFORM MARKET FORECASTS AND ANALYSIS
7.3. PC
 7.3.1. Overview
 7.3.2. PC Market Forecast and Analysis
7.4. MOBILE
 7.4.1. Overview
 7.4.2. Mobile Market Forecast and Analysis
7.5. GAMING CONSOLE
 7.5.1. Overview
 7.5.2. Gaming Console Market Forecast and Analysis
8. MMORPG MARKET - REVENUE AND FORECASTS TO 2027 ? REVENUE MODEL
8.1. OVERVIEW
8.2. REVENUE MODEL MARKET FORECASTS AND ANALYSIS
8.3. PAY-TO-PLAY
 8.3.1. Overview
 8.3.2. Pay-to-Play Market Forecast and Analysis
8.4. FREE-TO-PLAY
 8.4.1. Overview
 8.4.2. Free-to-Play Market Forecast and Analysis
 
9. MMORPG MARKET REVENUE AND FORECASTS TO 2027 ? GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
 9.1.1 North America MMORPG Market Overview
 9.1.2 North America MMORPG Market Forecasts and Analysis
 9.1.3 North America MMORPG Market Forecasts and Analysis - By Platform
 9.1.4 North America MMORPG Market Forecasts and Analysis - By Revenue Model
 9.1.5 North America MMORPG Market Forecasts and Analysis - By Countries
 9.1.5.1 United States MMORPG Market
 9.1.5.1.1 United States MMORPG Market by Platform
 9.1.5.1.2 United States MMORPG Market by Revenue Model
 9.1.5.2 Canada MMORPG Market
 9.1.5.2.1 Canada MMORPG Market by Platform
 9.1.5.2.2 Canada MMORPG Market by Revenue Model
 9.1.5.3 Mexico MMORPG Market
 9.1.5.3.1 Mexico MMORPG Market by Platform
 9.1.5.3.2 Mexico MMORPG Market by Revenue Model
9.2. EUROPE
 9.2.1 Europe MMORPG Market Overview
 9.2.2 Europe MMORPG Market Forecasts and Analysis
 9.2.3 Europe MMORPG Market Forecasts and Analysis - By Platform
 9.2.4 Europe MMORPG Market Forecasts and Analysis - By Revenue Model
 9.2.5 Europe MMORPG Market Forecasts and Analysis - By Countries
 9.2.5.1 Germany MMORPG Market
 9.2.5.1.1 Germany MMORPG Market by Platform
 9.2.5.1.2 Germany MMORPG Market by Revenue Model
 9.2.5.2 France MMORPG Market
 9.2.5.2.1 France MMORPG Market by Platform
 9.2.5.2.2 France MMORPG Market by Revenue Model
 9.2.5.3 Italy MMORPG Market
 9.2.5.3.1 Italy MMORPG Market by Platform
 9.2.5.3.2 Italy MMORPG Market by Revenue Model
 9.2.5.4 United Kingdom MMORPG Market
 9.2.5.4.1 United Kingdom MMORPG Market by Platform
 9.2.5.4.2 United Kingdom MMORPG Market by Revenue Model
 9.2.5.5 Russia MMORPG Market
 9.2.5.5.1 Russia MMORPG Market by Platform
 9.2.5.5.2 Russia MMORPG Market by Revenue Model
 9.2.5.6 Rest of Europe MMORPG Market
 9.2.5.6.1 Rest of Europe MMORPG Market by Platform
 9.2.5.6.2 Rest of Europe MMORPG Market by Revenue Model
9.3. ASIA-PACIFIC
 9.3.1 Asia-Pacific MMORPG Market Overview
 9.3.2 Asia-Pacific MMORPG Market Forecasts and Analysis
 9.3.3 Asia-Pacific MMORPG Market Forecasts and Analysis - By Platform
 9.3.4 Asia-Pacific MMORPG Market Forecasts and Analysis - By Revenue Model
 9.3.5 Asia-Pacific MMORPG Market Forecasts and Analysis - By Countries
 9.3.5.1 Australia MMORPG Market
 9.3.5.1.1 Australia MMORPG Market by Platform
 9.3.5.1.2 Australia MMORPG Market by Revenue Model
 9.3.5.2 China MMORPG Market
 9.3.5.2.1 China MMORPG Market by Platform
 9.3.5.2.2 China MMORPG Market by Revenue Model
 9.3.5.3 India MMORPG Market
 9.3.5.3.1 India MMORPG Market by Platform
 9.3.5.3.2 India MMORPG Market by Revenue Model
 9.3.5.4 Japan MMORPG Market
 9.3.5.4.1 Japan MMORPG Market by Platform
 9.3.5.4.2 Japan MMORPG Market by Revenue Model
 9.3.5.5 South Korea MMORPG Market
 9.3.5.5.1 South Korea MMORPG Market by Platform
 9.3.5.5.2 South Korea MMORPG Market by Revenue Model
 9.3.5.6 Rest of Asia-Pacific MMORPG Market
 9.3.5.6.1 Rest of Asia-Pacific MMORPG Market by Platform
 9.3.5.6.2 Rest of Asia-Pacific MMORPG Market by Revenue Model
9.4. MIDDLE EAST AND AFRICA
 9.4.1 Middle East and Africa MMORPG Market Overview
 9.4.2 Middle East and Africa MMORPG Market Forecasts and Analysis
 9.4.3 Middle East and Africa MMORPG Market Forecasts and Analysis - By Platform
 9.4.4 Middle East and Africa MMORPG Market Forecasts and Analysis - By Revenue Model
 9.4.5 Middle East and Africa MMORPG Market Forecasts and Analysis - By Countries
 9.4.5.1 South Africa MMORPG Market
 9.4.5.1.1 South Africa MMORPG Market by Platform
 9.4.5.1.2 South Africa MMORPG Market by Revenue Model
 9.4.5.2 Saudi Arabia MMORPG Market
 9.4.5.2.1 Saudi Arabia MMORPG Market by Platform
 9.4.5.2.2 Saudi Arabia MMORPG Market by Revenue Model
 9.4.5.3 U.A.E MMORPG Market
 9.4.5.3.1 U.A.E MMORPG Market by Platform
 9.4.5.3.2 U.A.E MMORPG Market by Revenue Model
 9.4.5.4 Rest of Middle East and Africa MMORPG Market
 9.4.5.4.1 Rest of Middle East and Africa MMORPG Market by Platform
 9.4.5.4.2 Rest of Middle East and Africa MMORPG Market by Revenue Model
9.5. SOUTH AND CENTRAL AMERICA
 9.5.1 South and Central America MMORPG Market Overview
 9.5.2 South and Central America MMORPG Market Forecasts and Analysis
 9.5.3 South and Central America MMORPG Market Forecasts and Analysis - By Platform
 9.5.4 South and Central America MMORPG Market Forecasts and Analysis - By Revenue Model
 9.5.5 South and Central America MMORPG Market Forecasts and Analysis - By Countries
 9.5.5.1 Brazil MMORPG Market
 9.5.5.1.1 Brazil MMORPG Market by Platform
 9.5.5.1.2 Brazil MMORPG Market by Revenue Model
 9.5.5.2 Argentina MMORPG Market
 9.5.5.2.1 Argentina MMORPG Market by Platform
 9.5.5.2.2 Argentina MMORPG Market by Revenue Model
 9.5.5.3 Rest of South and Central America MMORPG Market
 9.5.5.3.1 Rest of South and Central America MMORPG Market by Platform
 9.5.5.3.2 Rest of South and Central America MMORPG Market by Revenue Model
 
10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
11. MMORPG MARKET, KEY COMPANY PROFILES
11.1. ACTIVISION BLIZZARD, INC.
 11.1.1. Key Facts
 11.1.2. Business Description
 11.1.3. Products and Services
 11.1.4. Financial Overview
 11.1.5. SWOT Analysis
 11.1.6. Key Developments
11.2. AMAZON.COM, INC.
 11.2.1. Key Facts
 11.2.2. Business Description
 11.2.3. Products and Services
 11.2.4. Financial Overview
 11.2.5. SWOT Analysis
 11.2.6. Key Developments
11.3. BRIGHT STAR STUDIOS
 11.3.1. Key Facts
 11.3.2. Business Description
 11.3.3. Products and Services
 11.3.4. Financial Overview
 11.3.5. SWOT Analysis
 11.3.6. Key Developments
11.4. ELECTRONIC ARTS INC.
 11.4.1. Key Facts
 11.4.2. Business Description
 11.4.3. Products and Services
 11.4.4. Financial Overview
 11.4.5. SWOT Analysis
 11.4.6. Key Developments
11.5. GIANT NETWORK GROUP CO., LTD.
 11.5.1. Key Facts
 11.5.2. Business Description
 11.5.3. Products and Services
 11.5.4. Financial Overview
 11.5.5. SWOT Analysis
 11.5.6. Key Developments
11.6. JAGEX LTD.
 11.6.1. Key Facts
 11.6.2. Business Description
 11.6.3. Products and Services
 11.6.4. Financial Overview
 11.6.5. SWOT Analysis
 11.6.6. Key Developments
11.7. NCSOFT CORPORATION
 11.7.1. Key Facts
 11.7.2. Business Description
 11.7.3. Products and Services
 11.7.4. Financial Overview
 11.7.5. SWOT Analysis
 11.7.6. Key Developments
11.8. NETEASE, INC.
 11.8.1. Key Facts
 11.8.2. Business Description
 11.8.3. Products and Services
 11.8.4. Financial Overview
 11.8.5. SWOT Analysis
 11.8.6. Key Developments
11.9. NEXON AMERICA INC.
 11.9.1. Key Facts
 11.9.2. Business Description
 11.9.3. Products and Services
 11.9.4. Financial Overview
 11.9.5. SWOT Analysis
 11.9.6. Key Developments
11.10. TENCENT
 11.10.1. Key Facts
 11.10.2. Business Description
 11.10.3. Products and Services
 11.10.4. Financial Overview
 11.10.5. SWOT Analysis
 11.10.6. Key Developments
 
12. APPENDIX
12.1. ABOUT PUBLISHERS
12.2. GLOSSARY OF TERMS
LIST OF TABLES
LIST OF FIGURES
The List of Companies
1. Activision Blizzard, Inc.
2. Amazon.com, Inc.
3. Bright Star Studios
4. Electronic Arts Inc.
5. Giant Network Group Co., Ltd.
6. Jagex Ltd.
7. NCSOFT Corporation
8. NetEase, Inc.
9. NEXON America Inc.
10. Tencent