MARKET INTRODUCTION
Location-based virtual reality enables to experience and visualizes the virtual environment in real-time. The increasing applications of location-based virtual reality in various sectors such as healthcare, media & entertainment, and education, among others are driving the demand for location-based virtual reality. The location-based virtual reality is at a nascent stage. The increasing adoption of VR technology, the growing popularity of 360-degree content, and others are some of the factors driving the global location-based virtual reality market.
MARKET DYNAMICS
With the increasing technological advancements in VR technology, the market is witnessing significant adoption of VR technology in various sectors. The increasing demand from location-based virtual reality from healthcare, education, and media & entertainment are expected to drive the location-based virtual reality market. Moreover, increasing investments for the development of location-based virtual reality is having a positive impact on the location-based virtual reality market growth during the forecast period.
MARKET SCOPE
The "Global Location-Based Virtual Reality Market Analysis to 2027" is a specialized and in-depth study of the industry with a special focus on the global market trend analysis. The report aims to provide an overview of Location-Based Virtual Reality market with detailed market segmentation by component, technology, end-user, and geography. The global Location-Based Virtual Reality market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Location-Based Virtual Reality market players and offers key trends and opportunities in the market.
MARKET SEGMENTATION
The global Location-Based Virtual Reality market is segmented based on component, technology, and end-users. By component, the Location-Based Virtual Reality market is segmented into hardware and software. On the basis of technology, the Location-Based Virtual Reality market is bifurcated into 2 Dimensional, 3 Dimensional, and Cloud Merged Reality. The end-user segment of Location-Based Virtual Reality market is categorized into Retail, Entertainment, Transport, Healthcare, and Others.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry, including both qualitative and quantitative information. It provides an overview and forecast of the global Location-Based Virtual Reality market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East & Africa (MEA), and South America (SAM). The Location-Based Virtual Reality market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the Location-Based Virtual Reality market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and SAM after evaluating political, economic, social and technological factors affecting the Location-Based Virtual Reality market in these regions.
MARKET PLAYERS
The reports cover key developments in the Location-Based Virtual Reality market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals, and others, such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market payers from Location-Based Virtual Reality market are anticipated to lucrative growth opportunities in the future with the rising demand for Location-Based Virtual Reality in the global market. Below mentioned is the list of few companies engaged in the Location-Based Virtual Reality market.
The report also includes the profiles of key Location-Based Virtual Reality companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last three years, the key development in the past five years.
- Exit Reality
- Hologate
- HTC Vive Tech
- Oculus VR
- SPACES INC.
- Survios, Inc.
- The VOID, LLC.
- Tyffon Inc.
- VRstudios Inc.
- Zero Latency PTY
TABLE OF CONTENTS
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
 1.3.1 Location-based Virtual Reality Market - By Component
 1.3.2 Location-based Virtual Reality Market - By Technology
 1.3.3 Location-based Virtual Reality Market - By End-user
 1.3.4 Location-based Virtual Reality Market - By Region
 1.3.4.1 By Country
 
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. LOCATION-BASED VIRTUAL REALITY MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
 4.2.1 North America - Pest Analysis
 4.2.2 Europe - Pest Analysis
 4.2.3 Asia-Pacific - Pest Analysis
 4.2.4 Middle East and Africa - Pest Analysis
 4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS
5. LOCATION-BASED VIRTUAL REALITY MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. LOCATION-BASED VIRTUAL REALITY MARKET - GLOBAL MARKET ANALYSIS
6.1. LOCATION-BASED VIRTUAL REALITY - GLOBAL MARKET OVERVIEW
6.2. LOCATION-BASED VIRTUAL REALITY - GLOBAL MARKET AND FORECAST TO 2027
6.3. MARKET POSITIONING/MARKET SHARE
7. LOCATION-BASED VIRTUAL REALITY MARKET - REVENUE AND FORECASTS TO 2027 - COMPONENT
7.1. OVERVIEW
7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
7.3. HARDWARE
 7.3.1. Overview
 7.3.2. Hardware Market Forecast and Analysis
 7.3.3. Head Mounted Display Market
 7.3.3.1. Overview
 7.3.3.2. Head Mounted Display Market Forecast and Analysis
 7.3.4. Camera Market
 7.3.4.1. Overview
 7.3.4.2. Camera Market Forecast and Analysis
 7.3.5. Glasses Market
 7.3.5.1. Overview
 7.3.5.2. Glasses Market Forecast and Analysis
 7.3.6. Sensors Market
 7.3.6.1. Overview
 7.3.6.2. Sensors Market Forecast and Analysis
 7.3.7. Others Market
 7.3.7.1. Overview
 7.3.7.2. Others Market Forecast and Analysis
7.4. SOFTWARE
 7.4.1. Overview
 7.4.2. Software Market Forecast and Analysis
8. LOCATION-BASED VIRTUAL REALITY MARKET - REVENUE AND FORECASTS TO 2027 - TECHNOLOGY
8.1. OVERVIEW
8.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
 8.3. 2 DIMENSIONAL
 8.3.1. Overview
 8.3.2. 2 Dimensional Market Forecast and Analysis
 8.4. 3 DIMENSIONAL
 8.4.1. Overview
 8.4.2. 3 Dimensional Market Forecast and Analysis
8.5. CLOUD MERGED REALITY
 8.5.1. Overview
 8.5.2. Cloud Merged Reality Market Forecast and Analysis
9. LOCATION-BASED VIRTUAL REALITY MARKET - REVENUE AND FORECASTS TO 2027 - END-USER
9.1. OVERVIEW
9.2. END-USER MARKET FORECASTS AND ANALYSIS
9.3. RETAIL
 9.3.1. Overview
 9.3.2. Retail Market Forecast and Analysis
9.4. ENTERTAINMENT
 9.4.1. Overview
 9.4.2. Entertainment Market Forecast and Analysis
9.5. TRANSPORT
 9.5.1. Overview
 9.5.2. Transport Market Forecast and Analysis
9.6. HEALTHCARE
 9.6.1. Overview
 9.6.2. Healthcare Market Forecast and Analysis
9.7. OTHERS
 9.7.1. Overview
 9.7.2. Others Market Forecast and Analysis
 
10. LOCATION-BASED VIRTUAL REALITY MARKET REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
10.1. NORTH AMERICA
 10.1.1 North America Location-based Virtual Reality Market Overview
 10.1.2 North America Location-based Virtual Reality Market Forecasts and Analysis
 10.1.3 North America Location-based Virtual Reality Market Forecasts and Analysis - By Component
 10.1.4 North America Location-based Virtual Reality Market Forecasts and Analysis - By Technology
 10.1.5 North America Location-based Virtual Reality Market Forecasts and Analysis - By End-user
 10.1.6 North America Location-based Virtual Reality Market Forecasts and Analysis - By Countries
 10.1.6.1 Canada Location-based Virtual Reality Market
 10.1.6.1.1 Canada Location-based Virtual Reality Market by Component
 10.1.6.1.2 Canada Location-based Virtual Reality Market by Technology
 10.1.6.1.3 Canada Location-based Virtual Reality Market by End-user
 10.1.6.2 Mexico Location-based Virtual Reality Market
 10.1.6.2.1 Mexico Location-based Virtual Reality Market by Component
 10.1.6.2.2 Mexico Location-based Virtual Reality Market by Technology
 10.1.6.2.3 Mexico Location-based Virtual Reality Market by End-user
10.2. EUROPE
 10.2.1 Europe Location-based Virtual Reality Market Overview
 10.2.2 Europe Location-based Virtual Reality Market Forecasts and Analysis
 10.2.3 Europe Location-based Virtual Reality Market Forecasts and Analysis - By Component
 10.2.4 Europe Location-based Virtual Reality Market Forecasts and Analysis - By Technology
 10.2.5 Europe Location-based Virtual Reality Market Forecasts and Analysis - By End-user
 10.2.6 Europe Location-based Virtual Reality Market Forecasts and Analysis - By Countries
 10.2.6.1 Germany Location-based Virtual Reality Market
 10.2.6.1.1 Germany Location-based Virtual Reality Market by Component
 10.2.6.1.2 Germany Location-based Virtual Reality Market by Technology
 10.2.6.1.3 Germany Location-based Virtual Reality Market by End-user
 10.2.6.2 France Location-based Virtual Reality Market
 10.2.6.2.1 France Location-based Virtual Reality Market by Component
 10.2.6.2.2 France Location-based Virtual Reality Market by Technology
 10.2.6.2.3 France Location-based Virtual Reality Market by End-user
 10.2.6.3 Italy Location-based Virtual Reality Market
 10.2.6.3.1 Italy Location-based Virtual Reality Market by Component
 10.2.6.3.2 Italy Location-based Virtual Reality Market by Technology
 10.2.6.3.3 Italy Location-based Virtual Reality Market by End-user
 10.2.6.4 United Kingdom Location-based Virtual Reality Market
 10.2.6.4.1 United Kingdom Location-based Virtual Reality Market by Component
 10.2.6.4.2 United Kingdom Location-based Virtual Reality Market by Technology
 10.2.6.4.3 United Kingdom Location-based Virtual Reality Market by End-user
 10.2.6.5 Russia Location-based Virtual Reality Market
 10.2.6.5.1 Russia Location-based Virtual Reality Market by Component
 10.2.6.5.2 Russia Location-based Virtual Reality Market by Technology
 10.2.6.5.3 Russia Location-based Virtual Reality Market by End-user
 10.2.6.6 Rest of Europe Location-based Virtual Reality Market
 10.2.6.6.1 Rest of Europe Location-based Virtual Reality Market by Component
 10.2.6.6.2 Rest of Europe Location-based Virtual Reality Market by Technology
 10.2.6.6.3 Rest of Europe Location-based Virtual Reality Market by End-user
10.3. ASIA-PACIFIC
 10.3.1 Asia-Pacific Location-based Virtual Reality Market Overview
 10.3.2 Asia-Pacific Location-based Virtual Reality Market Forecasts and Analysis
 10.3.3 Asia-Pacific Location-based Virtual Reality Market Forecasts and Analysis - By Component
 10.3.4 Asia-Pacific Location-based Virtual Reality Market Forecasts and Analysis - By Technology
 10.3.5 Asia-Pacific Location-based Virtual Reality Market Forecasts and Analysis - By End-user
 10.3.6 Asia-Pacific Location-based Virtual Reality Market Forecasts and Analysis - By Countries
 10.3.6.1 Australia Location-based Virtual Reality Market
 10.3.6.1.1 Australia Location-based Virtual Reality Market by Component
 10.3.6.1.2 Australia Location-based Virtual Reality Market by Technology
 10.3.6.1.3 Australia Location-based Virtual Reality Market by End-user
 10.3.6.2 China Location-based Virtual Reality Market
 10.3.6.2.1 China Location-based Virtual Reality Market by Component
 10.3.6.2.2 China Location-based Virtual Reality Market by Technology
 10.3.6.2.3 China Location-based Virtual Reality Market by End-user
 10.3.6.3 India Location-based Virtual Reality Market
 10.3.6.3.1 India Location-based Virtual Reality Market by Component
 10.3.6.3.2 India Location-based Virtual Reality Market by Technology
 10.3.6.3.3 India Location-based Virtual Reality Market by End-user
 10.3.6.4 Japan Location-based Virtual Reality Market
 10.3.6.4.1 Japan Location-based Virtual Reality Market by Component
 10.3.6.4.2 Japan Location-based Virtual Reality Market by Technology
 10.3.6.4.3 Japan Location-based Virtual Reality Market by End-user
 10.3.6.5 South Korea Location-based Virtual Reality Market
 10.3.6.5.1 South Korea Location-based Virtual Reality Market by Component
 10.3.6.5.2 South Korea Location-based Virtual Reality Market by Technology
 10.3.6.5.3 South Korea Location-based Virtual Reality Market by End-user
 10.3.6.6 Rest of Asia-Pacific Location-based Virtual Reality Market
 10.3.6.6.1 Rest of Asia-Pacific Location-based Virtual Reality Market by Component
 10.3.6.6.2 Rest of Asia-Pacific Location-based Virtual Reality Market by Technology
 10.3.6.6.3 Rest of Asia-Pacific Location-based Virtual Reality Market by End-user
10.4. MIDDLE EAST AND AFRICA
 10.4.1 Middle East and Africa Location-based Virtual Reality Market Overview
 10.4.2 Middle East and Africa Location-based Virtual Reality Market Forecasts and Analysis
 10.4.3 Middle East and Africa Location-based Virtual Reality Market Forecasts and Analysis - By Component
 10.4.4 Middle East and Africa Location-based Virtual Reality Market Forecasts and Analysis - By Technology
 10.4.5 Middle East and Africa Location-based Virtual Reality Market Forecasts and Analysis - By End-user
 10.4.6 Middle East and Africa Location-based Virtual Reality Market Forecasts and Analysis - By Countries
 10.4.6.1 South Africa Location-based Virtual Reality Market
 10.4.6.1.1 South Africa Location-based Virtual Reality Market by Component
 10.4.6.1.2 South Africa Location-based Virtual Reality Market by Technology
 10.4.6.1.3 South Africa Location-based Virtual Reality Market by End-user
 10.4.6.2 Saudi Arabia Location-based Virtual Reality Market
 10.4.6.2.1 Saudi Arabia Location-based Virtual Reality Market by Component
 10.4.6.2.2 Saudi Arabia Location-based Virtual Reality Market by Technology
 10.4.6.2.3 Saudi Arabia Location-based Virtual Reality Market by End-user
 10.4.6.3 U.A.E Location-based Virtual Reality Market
 10.4.6.3.1 U.A.E Location-based Virtual Reality Market by Component
 10.4.6.3.2 U.A.E Location-based Virtual Reality Market by Technology
 10.4.6.3.3 U.A.E Location-based Virtual Reality Market by End-user
 10.4.6.4 Rest of Middle East and Africa Location-based Virtual Reality Market
 10.4.6.4.1 Rest of Middle East and Africa Location-based Virtual Reality Market by Component
 10.4.6.4.2 Rest of Middle East and Africa Location-based Virtual Reality Market by Technology
 10.4.6.4.3 Rest of Middle East and Africa Location-based Virtual Reality Market by End-user
10.5. SOUTH AND CENTRAL AMERICA
 10.5.1 South and Central America Location-based Virtual Reality Market Overview
 10.5.2 South and Central America Location-based Virtual Reality Market Forecasts and Analysis
 10.5.3 South and Central America Location-based Virtual Reality Market Forecasts and Analysis - By Component
 10.5.4 South and Central America Location-based Virtual Reality Market Forecasts and Analysis - By Technology
 10.5.5 South and Central America Location-based Virtual Reality Market Forecasts and Analysis - By End-user
 10.5.6 South and Central America Location-based Virtual Reality Market Forecasts and Analysis - By Countries
 10.5.6.1 Brazil Location-based Virtual Reality Market
 10.5.6.1.1 Brazil Location-based Virtual Reality Market by Component
 10.5.6.1.2 Brazil Location-based Virtual Reality Market by Technology
 10.5.6.1.3 Brazil Location-based Virtual Reality Market by End-user
 10.5.6.2 Argentina Location-based Virtual Reality Market
 10.5.6.2.1 Argentina Location-based Virtual Reality Market by Component
 10.5.6.2.2 Argentina Location-based Virtual Reality Market by Technology
 10.5.6.2.3 Argentina Location-based Virtual Reality Market by End-user
 10.5.6.3 Rest of South and Central America Location-based Virtual Reality Market
 10.5.6.3.1 Rest of South and Central America Location-based Virtual Reality Market by Component
 10.5.6.3.2 Rest of South and Central America Location-based Virtual Reality Market by Technology
 10.5.6.3.3 Rest of South and Central America Location-based Virtual Reality Market by End-user
 
11. INDUSTRY LANDSCAPE
11.1. MERGERS AND ACQUISITIONS
11.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3. NEW PRODUCT LAUNCHES
11.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
12. LOCATION-BASED VIRTUAL REALITY MARKET, KEY COMPANY PROFILES
12.1. EXIT REALITY
 12.1.1. Key Facts
 12.1.2. Business Description
 12.1.3. Products and Services
 12.1.4. Financial Overview
 12.1.5. SWOT Analysis
 12.1.6. Key Developments
12.2. HOLOGATE
 12.2.1. Key Facts
 12.2.2. Business Description
 12.2.3. Products and Services
 12.2.4. Financial Overview
 12.2.5. SWOT Analysis
 12.2.6. Key Developments
12.3. HTC VIVE TECH
 12.3.1. Key Facts
 12.3.2. Business Description
 12.3.3. Products and Services
 12.3.4. Financial Overview
 12.3.5. SWOT Analysis
 12.3.6. Key Developments
12.4. OCULUS VR
 12.4.1. Key Facts
 12.4.2. Business Description
 12.4.3. Products and Services
 12.4.4. Financial Overview
 12.4.5. SWOT Analysis
 12.4.6. Key Developments
12.5. SPACES INC.
 12.5.1. Key Facts
 12.5.2. Business Description
 12.5.3. Products and Services
 12.5.4. Financial Overview
 12.5.5. SWOT Analysis
 12.5.6. Key Developments
12.6. SURVIOS, INC.
 12.6.1. Key Facts
 12.6.2. Business Description
 12.6.3. Products and Services
 12.6.4. Financial Overview
 12.6.5. SWOT Analysis
 12.6.6. Key Developments
12.7. THE VOID, LLC.
 12.7.1. Key Facts
 12.7.2. Business Description
 12.7.3. Products and Services
 12.7.4. Financial Overview
 12.7.5. SWOT Analysis
 12.7.6. Key Developments
12.8. TYFFON INC.
 12.8.1. Key Facts
 12.8.2. Business Description
 12.8.3. Products and Services
 12.8.4. Financial Overview
 12.8.5. SWOT Analysis
 12.8.6. Key Developments
12.9. VRSTUDIOS INC.
 12.9.1. Key Facts
 12.9.2. Business Description
 12.9.3. Products and Services
 12.9.4. Financial Overview
 12.9.5. SWOT Analysis
 12.9.6. Key Developments
12.10. ZERO LATENCY PTY
 12.10.1. Key Facts
 12.10.2. Business Description
 12.10.3. Products and Services
 12.10.4. Financial Overview
 12.10.5. SWOT Analysis
 12.10.6. Key Developments
 
13. APPENDIX
13.1. ABOUT THE INSIGHT PARTNERS
13.2. GLOSSARY OF TERMS
LIST OF TABLES
LIST OF FIGURES
The List of Companies
1.Exit Reality
2.Hologate
3.HTC Vive Tech
4.Oculus VR
5.SPACES INC.
6.Survios, Inc.
7.The VOID, LLC.
8.Tyffon Inc.
9.VRstudios Inc.
10.Zero Latency PTY