MARKET INTRODUCTION
Entertainment robots are used in commercial venues for recreational purposes. The entertainment robots are a sub-segment of the personal robotics market. During the past few years, humanoid robots have gained immense attraction in the entertainment marketplace. Humanoid robots are personified robots that have senses like humans. These robots are designed based on the human body, so that they can perform movements similar to humans. Researchers and developers of humanoid robots are working on these robots to make them capable of having intuitive communication with humans. There are several applications of humanoid robots in entertainment markets such as band performances, movies, dance performances, live performances, video games, and robot competitions.
MARKET DYNAMICS
The humanoid robots in entertainment market are anticipated to be propelled by the constant adoption of automation in the entertainment industry. For example, the entertainment industry is increasing artificial intelligence in toys. However, the high initial investment required for R&D may act as a factor restraining the humanoid robots in the entertainment market. Furthermore, the lack of skilled labor and the high cost of these robots is another factor that may restrict humanoid robots in entertainment market, particularly in developing economies. These factors are likely to hinder humanoid robots in entertainment market.
MARKET SCOPE
The "Global Humanoid robots in entertainment Market Analysis to 2028" is a specialized and in-depth study of the humanoid robots in entertainment industry with a special focus on the global market trend analysis. The report aims to provide an overview of humanoid robots in entertainment market with detailed market segmentation by component, motion type, and geography. The global humanoid robots in entertainment market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading humanoid robots in entertainment market players and offers key trends and opportunities in the market.
MARKET SEGMENTATION
The global humanoid robots in entertainment market is segmented on the basis of component and motion type. The component segment of humanoid robots in entertainment market is further bifurcated into hardware and software. Also, the motion type segment of humanoid robots in entertainment market is classified into biped robot and wheeled robot.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global humanoid robots in entertainment market based on various segments. It also provides market size and forecast estimates from the year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East & Africa (MEA), and South America (SAM). The humanoid robots in entertainment market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the humanoid robots in entertainment market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and SAM after evaluating political, economic, social and technological factors affecting the humanoid robots in entertainment market in these regions.
MARKET PLAYERS
The reports cover key developments in the humanoid robots in entertainment market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market payers from humanoid robots in entertainment market are anticipated to lucrative growth opportunities in the future with the rising demand for Humanoid robots in entertainment in the global market. Below mentioned is the list of few companies engaged in the humanoid robots in entertainment market.
The report also includes the profiles of key humanoid robots in entertainment companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.
- Blue Frog Robotics
- Faulhaber Group
- Hajime Research Institute, Ltd.
- HANSON ROBOTICS LTD
- PAL Robotics SL
- Robobuilder Co., Ltd.
- Sanbot Innovation Technology., Ltd
- SoftBank Robotics Corp.
- Toyota Motor Corporation
- UBTECH Robotics, Inc.
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
TABLE OF CONTENTS
LIST OF TABLES
LIST OF FIGURES
The List of Companies
1. Blue Frog Robotics
2. Faulhaber Group
3. Hajime Research Institute, Ltd.
4. HANSON ROBOTICS LTD
5. PAL Robotics SL
6. Robobuilder Co.,Ltd.
7. Sanbot Innovation Technology., Ltd
8. SoftBank Robotics Corp.
9. Toyota Motor Corporation
10. UBTECH Robotics, Inc.