Gaming chairs are comfortable chairs that support the user's posture and reduces the risk of back pain. They are specifically designed to offer the best sitting experience over a long period of time. Although they are ideally designed to be used by gamers, they are suitable for anyone who sits continuously for several hours throughout the day, thus finding application in offices, homes, and gaming centres. Usually, gaming chairs have a high backrest offering lumbar support.
MARKET DYNAMICS
There is an unprecedented growth of the online gaming industry due to various factors such as technological advancements, availability of high-speed internet connectivity, efficient hardware performance and launch of new video games. The growing popularity of console and PC gaming is expected to increase the demand for gaming chairs. Moreover, the rising number of game cafes and gaming centres across the world has led to the strengthening of global gaming chairs market. Furthermore, the health benefits of ergonomic gaming chairs such as full-lumbar support and comfortable posture are driving the demand for gaming chairs.
MARKET SCOPE
The "Global Gaming Chairs Market Analysis to 2028" is a specialized and in-depth study of the consumer goods industry with a particular focus on the global market trend analysis. The report aims to provide an overview of the gaming chairs market with detailed market segmentation by type, and end user. The global gaming chairs market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading gaming chairs market players and offers key trends and opportunities in the market.
MARKET SEGMENTATION
The global gaming chairs market is segmented into type, and end user. By type, the gaming chairs market is classified into PC Gaming Chairs, Platform Gaming Chairs, and Hybrids. By end user, the gaming chairs market is segmented as Residential, and Commercial.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry, including both qualitative and quantitative information. It provides an overview and forecast of the global gaming chairs market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2028 concerning five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA), and South America. The gaming chairs market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally, along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the gaming chairs market from both demand and supply side. Further, it evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trends. The report also provides exhaustive PEST analysis for all five regions, namely, North America, Europe, APAC, MEA, and South America, after evaluating political, economic, social, and technological factors affecting the gaming chairs market in these regions.
MARKET PLAYERS
The report covers vital developments in the gaming chairs market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals, and others, such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions and partnerships & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market players from the gaming chairs market are anticipated to lucrative growth opportunities in the future with the rising demand for gaming chairs in the global market. below mentioned is the list of few companies engaged in the gaming chairs market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the gaming chairs market. Besides, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last three years, the critical development in the past five years.
- Corsair
- DXRacer
- GT Omega Racing Ltd
- Secretlab
- Vertagear
- Clutch Chairz US
- Herman Miller Inc.
- Cooler Master Technology Inc.
- Arozzi North America
- Brazen Gaming Chairs