Entertainment robot is specially designed and developed for leisure purpose in residential and commercial industries. Some of the entertainment and leisure robots which are gaining massive popularity in the market include, BUBBY, AIBO, RQ HUNO, UXA-90, and many others. Researchers and developers of these robots are working on robots to make them capable of having intuitive communication with humans. There are several applications of entertainment and leisure robots such as band performances, movies, dance performances, live performances, video games, and robot competitions.
MARKET DYNAMICS
The major factors that are boosting the growth of the entertainment and leisure robots market are the growing demand for autonomous robots and increase in demand for robots in domestic segment. In addition, the application of service robots for elderly assistance is anticipated to provide significant growth opportunities for the entertainment and leisure robots market growth in the coming years.
MARKET SCOPE
The "Global Entertainment and Leisure Robots Market Analysis to 2028" is a specialized and in-depth study of the electronics and semiconductor industry with a special focus on the global market trend analysis. The report aims to provide an overview of entertainment and leisure robots market with detailed market segmentation by offering, end-user, and geography. The global entertainment and leisure robots market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading entertainment and leisure robots market players and offers key trends and opportunities in the market.
MARKET SEGMENTATION
The global entertainment and leisure robots market is segmented on the basis of offering and end-user. Based on offering, the market is segmented as hardware, software, and services. Furthermore, on basis of end-user the entertainment and leisure robots market is segmented as commercial and residential.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global entertainment and leisure robots market based on various segments. it also provides market size and forecast estimates from the year 2017 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The entertainment and leisure robots market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting entertainment and leisure robots market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period, i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for the entertainment and leisure robots market for each region.
MARKET PLAYERS
The reports cover key developments in the entertainment and leisure robots market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved the way for the expansion of business and customer base of market players. The market payers from entertainment and leisure robots market are anticipated to lucrative growth opportunities in the future with the rising demand for entertainment and leisure robots in the global market. Below mentioned is the list of few companies engaged in the entertainment and leisure robots market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last three years, key development in the past five years.
- Blue Frog Robotics
- HANSON ROBOTICS LTD
- Mattel, Inc.
- Modular Robotics
- Robobuilder Co., Ltd.
- SoftBank Robotics
- Sony Corporation
- Sphero
- UBTECH Robotics, Inc.
- WowWee Group Limited