The entertainment industry is rapidly implanting technology advancements and is continuously changing its norms and distribution practices with an aim to reach a vast amount of audience. One of the key factor driving the growth of the market is the rising adoption of blockchain technology for different applications in media, advertising, and entertainment industry as well as the use of transparent, faster, and secure transactions. However, lack of standardization is hindering the growth of the market to a certain extent.
The "Global Blockchain in Media, Advertising, and Entertainment Market Analysis to 2028" is a specialized and in-depth study of the Blockchain in Media, Advertising, and Entertainment industry with a focus on the global blockchain in media, advertising, and entertainment market trend. The report aims to provide an overview of the global blockchain in media, advertising, and entertainment market with detailed market segmentation by application and geography. The global blockchain in media, advertising, and entertainment market is expected to witness high growth during the forecast period. The report includes key statistics on the market status of the leading market players and offers key trends and opportunities in the market.
The blockchain in media, advertising, and entertainment market research report offers a detailed overview of the industry including both qualitative and quantitative information. It also provides market size and forecast till 2028 for overall blockchain in media, advertising, and entertainment market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
Besides this, the report analyzes factors affecting blockchain in media, advertising, and entertainment market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions considered in the global blockchain in media, advertising, and entertainment market report. Further, the report also includes ecosystem analysis for the blockchain in media, advertising, and entertainment market.
Also, key blockchain in media, advertising, and entertainment market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products, and services offered, financial information for the last 3 years, and key developments in the past five years. Some of the key players influencing the blockchain in media, advertising, and entertainment market are IBM Corporation, Microsoft Corporation, Oracle Corporation, SAP SE, Amazon Web Services, Factom, Accenture, Guardtime, Auxesis Group, and NYIAX, Inc. among others.
TABLE OF CONTENTS
LIST OF TABLES
LIST OF FIGURES
The List of Companies
1. IBM Corporation
2. Microsoft Corporation
3. Oracle Corporation
4. SAP SE
5. Amazon Web Services
6. Factom
7. Accenture
8. Guardtime
9. Auxesis Group
10. NYIAX, Inc.