MARKET INTRODUCTION
The AR-based digital content creation market ecosystem is growing as the population's desire for AR devices grows. Simultaneously, the growing number of AR headset makers, including Google, HTC, Oculus, and others, is one of the primary drivers driving up demand for AR content creation. To provide consumers with an immersive experience, content is disseminated via a variety of devices such as the Oculus Go, Oculus Rift, Samsung Gear, and others. Users are expected to download material to their smartphones from Google Play, Oculus, and other sources.
MARKET DYNAMICS
Content creators will have more options to provide content for 360 videos as the demand for them grows. Augmented reality apps are designed to function on AR-capable smartphones, and users are expected to download the app from the app store. Due to the poor quality of the internet in places like museums and other such sites, the key difficulty is to get consumers to download the content to their cellphones. As a result, the overall expansion of the AR-based digital content creation industry may be hampered.
MARKET SCOPE
The "Global AR-based Digital Content Creation Market Analysis To 2028" is a specialized and in-depth study of the technology, media, and telecommunications industry with a special focus on the global market trend analysis. The AR-based digital content creation market report aims to provide an overview of the AR-based digital content creation market with detailed market segmentation by component, content format, enterprise size, end-user, and geography. The global AR-based digital content creation market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading AR-based digital content creation market player and offers key trends and opportunities in the market.
MARKET SEGMENTATION
The global AR-based digital content creation market is segmented based on component, content format, enterprise size, end-user. Based on components, the AR-based digital content creation market is segmented into software, services. Based on the content format, the AR-based digital content creation market is segmented into video, textual, other. Based on enterprise size, the AR-based digital content creation market is segmented into small and medium-sized enterprises, large enterprises. Based on end-user, the AR-based digital content creation market is segmented into education, media and entertainment, travel and hospitality, healthcare, retail, others.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global AR-based digital content creation market based on various segments. It also provides market size and forecast estimates from the year 2018 to 2028 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The AR-based digital content creation market by each region is later sub-segmented by respective countries and segments. The AR-based digital content creation market report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the AR-based digital content creation market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis highlighting factors affecting the AR-based digital content creation market in these regions.
IMPACT OF COVID-19 ON AR-BASED DIGITAL CONTENT CREATION MARKET
The impact of the COVID-19 pandemic on the market is covered throughout the report. The pandemic has a positive impact on the AR-based digital content creation market. Many companies now operate their businesses on online platforms due to the lockdown conditions; more companies are adopting video as a service. Therefore, the demand for AR-based digital content creation is increasing during COVID-19 and is also set to increase during the forecast period.
MARKET PLAYERS
The reports cover key developments in the AR-based digital content creation market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from AR-based digital content creation market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the AR-based digital content creation market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the AR-based digital content creation market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.
- Biztech
- Blippar Ltd
- CreativeDrive
- Datamatics Global Services Limited
- GoMeta, Inc.
- HoloPundits
- PTC (Vuforia)
- ROAR IO Inc.
- Wikitude
- Zappar Ltd.
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
TABLE OF CONTENTS
LIST OF TABLES
LIST OF FIGURES
The List of Companies
1.Biztech
2.Blippar Ltd
3.CreativeDrive
4.Datamatics Global Services Limited
5.GoMeta, Inc.
6.HoloPundits
7.PTC (Vuforia)
8.ROAR IO Inc.
9.Wikitude
10.Zappar Ltd.